Posted by RogueDOC On August - 13 - 2008
Gampstop has a pre-order exclusive. If you pre-order Call of Duty World at War from Gamestop you will get a code to unlock the M1A1 Carbine Assault Rifle.

The powerful M1A1 gives you the advantage with:
- A much larger magazine-size than starting rifles so you can get more kills without slowing to reload.
- Pin-tight targeting sight helps with quicker aiming for accurate take downs and headshots.
- Lighting-fast semi-automatic firing gives you kill speeds you’ll need to blow away your competition.
Pre-order here!
Posted by RogueDOC On August - 10 - 2008

Looks as if there will be no Co-Op for the Wii. WiiHD reports that the Wii will feature only 2 player offline coop, rather than the 4 player online coop found in the PS360 versions.
We are proud to bring what we believe will be the best-looking Wii game this fall to the community, but that comes with technical trade-offs. The difference between competitive MP and co-op is non-trivial. Think of a size of an MP level, then compare that to an SP level. Then consider all the AI code, level scripting, and endless other content in a SP / co-op environment that is just too much for the Wii to sustain with our engine.
Full Story…
Posted by RogueDOC On August - 4 - 2008
Games Radar sat down with studio head Mark Lamia and talked about making his second CoD game. Here is some of that interview:
Where will we see the most improvement in World at War?
When we started work on the game, we asked ourselves that exact question… and one of the areas we knew we wanted to tackle was co-op. We also put a lot of work into designing the new enemy. This is the first time the franchise has gone into the Pacific theater, and the Imperial Japanese Army was a vastly different enemy than the Germans in the European theater, so we had to design a whole new type of combat and tactics. The Japanese will banzai charge you, ambush you, climb trees to snipe you, and run, crawl, or climb anywhere imaginable to kill you. It’s guerrilla-style warfare, so, we had to give the player more tools to combat them… so, we gave them the flamethrower, an amazingly powerful and devastating weapon to enemies as well as the environment.

Full Interview…
Posted by BillyC On August - 4 - 2008
Call of Duty: World at War isn’t out yet, but Activision is already making plans for the sequel on the fifth CoD game. The sixth part in the Call of Duty gameseries will be developed by Infinity Ward. It’s not sure if they will use the Call of Duty 4 engine for their new Call of Duty game. The setting of Call of Duty 6 hasn’t been announced yet either.
Source: Wacka
Posted by RogueDOC On August - 3 - 2008
The gang over at CVG have a PS3 preview of Call of Duty World at War for us. The team had a chance to sit down with a demo of World at War, and here’s what they had to say:
The game is split across two campaigns COD4-style, with play beginning in the Pacific before flipping back to the final push by the Russians into Germany and Berlin.
The demo I sat down with began in the Pacific theatre, my introduction to World At War was watching a fellow
US marine have his eye burned with a cigarette before the Japanese commander slit his throat. Outside other marines were being shot. Then a crack team of marines burst in, killed everyone untied my hands and threw
me a gun. I’m in the action, out for payback and all I can think is - Wow: that was intense. Wow: that was gruesome and gritty as hell. Wow: Treyarch have done it, WWII still rocks.
Posted by RogueDOC On August - 2 - 2008
The official Call of Duty website has been updated recently to include some new screenshots from World at War, including some Wii exclusive ones, as well as two new wallpapers. Check them out below:
Posted by RogueDOC On July - 30 - 2008
Play.tm sat down with Rich Farrelly, creative lead and Noah Heller, senior producer of Call of Duty World at War. They talk about how interactive and destructable is the world, collaboration with Infinity Ward, the multiplayer side of things and much more.
Do you feel pressure from the success of CoD 4?
Well, there’s an incredible amount of pressure of course, but we’re up for it. We’ve had two years to work on this project, this is the first time some of the developers here have had that long to work on a game. We thrive on this kind of competition.
Anyone who’s trying to do their best work, applies their own pressure any way. We know that game is out there. Its awesome. We want to make sure that everyone who plays our game thinks the same thing.
Full Interview…
Posted by RogueDOC On July - 24 - 2008
GamerZines takes a look at Call of Duty World at War. They are calling it 2008’s Hottest Shooter. Download the PDF Here.

Posted by RogueDOC On July - 22 - 2008
Here are some the the covers Call of Duty World at War have been featured on.
US

Australia

Benelux

France

Germany




Italy



UK

Posted by BillyC On July - 16 - 2008